I'm probably doing something wrong, but I'm stuck several days already. I'm windows developer and have very rough experience with OSX and iOS development.
Godot 3.4.1. Big Sur 11.5.2. Xcode 13.1.
Trying to get the ipa for TestFlight (I need a release build) from Godot I'm getting this:
note: Build preparation complete note: Building targets in parallel error: conn has conflicting provisioning settings. conn is automatically signed, but code signing identity Apple Developer has been manually specified. Set the code signing identity value to "Apple Development" in the build settings editor, or switch to manual signing in the Signing & Capabilities editor. (in target 'conn' from project 'conn') ARCHIVE FAILED
Running the generated project from Xcode I'm even unable to link it:
ld: warning: ignoring file /Users/XXXXX/Library/Developer/Xcode/DerivedData/XXXXX/Build/Products/Release-iphonesimulator/libgodot.a, building for iOS Simulator-arm64 but attempting to link with file built for iOS Simulator-x86_64 ld: entry point (_main) undefined. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any idea what I've done wrong? Help very appreciated.