- Edited
Animal Kingdom is the working name of the game I'm working on. At its core, it's about creating a society of wild animals. It's heavily inspired by Warrior Cats (in fact, that's what the game was originally going to be about, but I decided to broaden my horizons beyond cats in predefined clan structures), The Sims, and a bit of Stardew Valley. At first I wanted it to be 2D isometric, but due to too many hoops I would have to jump through, I decided to do 3D instead (maybe with voxels). The project has evolved so much and I have so much planned. The other day I created a new Godot project for it, because the old one had so much bloat from random add-ons I had installed (I have a problem) and features that were unused or only partly implemented.
In the new project I haven't implemented Kingdoms yet (that's what I'm calling the social structure that the player will build, purely for the pun), because I'm focusing on making the the Animals functional first. There's not much point in adding the Kingdoms yet because it would be a distraction and are not really useful without certain features of the animals.
When I do add the Kingdoms though, their main role will be to sort of control the animals. Since the animals will be controlled by their AI and not directly by the player, the Kingdom will set rules for the animals to follow. A Kingdom will have a set of ranks which an animal can be assigned to, each of which has a set of responsibilities (things they are expected to do, for example hunting), and permissions (things they are allowed to do, for example go in a certain area, or attack other animals). This system will very interesting create I think, and it will be difficult to strike a balance between user friendliness and flexibility. There are actually a lot of things that I want to add, I have a whole list.
For now though, I'm going to work on getting the animals to do things. Cheers! PS. Right now I don't actually have a source to get the art/ models from, so if anybody wants to help, let me know. I did have a pixel artist that I was talking to, he helped me decide against the Warriors thing, but he hasn't actually made any art for it and I've decided to go 3D.