HI when I make GLB files on blender it seems to export properly. When I open in other applications it looks find scale and texture wise.
In Godot it does not show the textures instead appears as white. The scale it shows up as 250units.
I only use blender to convert the files to glb btw. Ill keep messing around with this but any suggestions on the format I would be apreciative especially the scaling aspect. As its irritating to have mess with a model larger than my whole world scene.