So yes, I love Godot. Don't get the wrong idea. I think it's the best, which is why I am using it. But marketing and branding are very important. It's the first thing people see, and it's the feeling they get from the product and service. So it's not unimportant. I mean, it's not the biggest deal ever, but it's not nothing either. It's just a matter of if the devs want Godot to forever be an engine for amateurs playing around or something serious.
Talk about anything
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Well if the topic is heated and there's a lot of arguments about it, that means there are two sides to it. So I don't really think it's fair to say the devs aren't listening to their users feedback, because clearly it's a divided issue.
I want Godot to become the Blender of game development just as much as the next guy, and I don't think the logo will hold it back. I kinda like it. Also blender is 20 years older, and I doubt it was as good as Godot is now when it was only 8 years old.
That's a good point. Blender only really got good about 4 years ago, in 2018. Coincidentally, when they finally listened to users and switched to left-click and replaced the obtuse GUI. The app was mostly the same, they just improved the user experience. That is what I am saying about listening to users.
I don't like the Unreal logo. The design looks like one of those kit rae knives, too many pointy bits. Plus a letter U as the logo is a bit too generic, considering it's competitors include Unity and Unigine.
Here's the Ren'Py logo:
:)
I like RenPy logo (I played with it before Godot). It's out of nowhere and I don't question how/why they came up with it. It just is.
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Yes, I'm not fond of the Unreal logo either. I guess it has history from the game Unreal, but no one even remembers that game except some old timers. And why don't they make Unreal 3? Huge IP they are sitting on. Any bets to whether Half-Life 3 or Unreal 3 comes out first. I like the Ren'Py logo actually. I'm fine with funky or cartoon logos.
So you can search Godot logo redesign on Google, this topic comes up every few days on Reddit, people do care about it. And many of them are amateur and/or memes, but some are from legit artists. I think these were the best concepts I saw that still keep the original spirit, but look clean and professional.
Haven't even played Half Life, but if Epic Games made a Unreal 3 before a Half-Life 3 I would be so confused and question their sanity. A Half-Life 3 could be huge if done right, and make boatloads of cash.
@cybereality said: but no one even remembers that game except some old timers. I remember it, it was one of the first Ubisoft games I played. :)
I feel really stupid because I just realized that Epic Games doesn't own Half Life. I knew this earlier, but somehow because of the way Cybereality worded their comment my brain decided that Unreal and Half Life 3 were made by the same company. Facepalm.
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If anyone has tips on 3D modeling practices to optimize a game for the lowest of low end hardware(64-bit), I'd appreciate it.
Imphenzia is a low poly modeler in Blender. Mostly it's keeping your polygon count low and using smaller images. https://www.youtube.com/channel/UCzfWju7SFoWLCyV_gDVCrGA
Unity software lost almost 30 percent of it's stock price in one day because of lower than expected revenue projections. https://www.marketwatch.com/investing/stock/U?mod=MW_story_quote
Steam is ruining prices for everyone. Funny, I thought the consoles did that a long time ago. Gog's still my favorite store.
@fire7side said: Unity software lost almost 30 percent of it's stock price in one day because of lower than expected revenue projections.
Unity: But we're still going to earn almost $1.5 billion this year -- that's at least 6% growth... Investors: It's not enough. You FAIL!
@duane said:
Unity: But we're still going to earn almost $1.5 billion this year -- that's at least 6% growth... Investors: It's not enough. You FAIL!
The market is crazy right now because the federal reserve is starting to raise rates to fight inflation and everyone is afraid of a recession.
Well Steam is kind of sneaky like that. I've read articles about developers getting their game pulled, because they sold at another store at a lower price. This is a monopoly tactic, if I am a developer, it's my game. I set whatever price I want, not you.
@duane said: Unity: But we're still going to earn almost $1.5 billion this year -- that's at least 6% growth... Investors: It's not enough. You FAIL!
Unity has been in the red burning money since they came out. They have never turned a profit.
The math of candy beads. Very cool, even if it's not all that practical.
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@some_lame_kid said: If anyone has tips on 3D modeling practices to optimize a game for the lowest of low end hardware(64-bit), I'd appreciate it.
Depends on what style you are aiming for. Imphenzia is good for a blocky look, but if you want your low-poly not to be obvious I'd recommend looking at Grant Abbit's work, and in particular look at sculpting and baking from high to low poly using multiresolution modifiers.
Also, highly recommend this blender plugin (not free), as a huge amount of the detail can be driven by and baked into textures. Doing this without the addon is possible, but far more painful.
Geometry on the left, middle and right are driven by textures