So I can across this small error in Godot. It wasn't making my game crash and it doesn't seem to affect the game negatively right now but, I did saw it in the debugger. Do you guys know what could be causing it? Here it is:
E 0:00:24.142 look_at_from_position: Up vector and direction between node origin and target are aligned, look_at() failed.
<C++ Error> Condition "p_up.cross(p_target - p_pos) == Vector3()" is true.
<C++ Source> scene/3d/spatial.cpp:817 @ look_at_from_position()
<Stack Trace> Enemy.gd:111 @ focus_on()
Enemy.gd:82 @ chasing()
Enemy.gd:151 @ state_machine()
Enemy.gd:33 @ _process()