Who specifically create assets for Unity &/or Unreal, so will have used the appropriate alignment for each (presumably as separate files for each, given they both use different defaults as shown in my pic above).
Nerdzmasterz It works fine with Unity and Unreal, but Godot does that to it.
Godot didn't break anything, it imported the asset exactly as it was intended. It's just this asset wasn't 'intended' to be used on Godot, so you will need to rotate it manually yourself, or contact their sales and ask them to also target Godot (it really should be trivial for them to do this for you, especially considering how exxy some of their products are o.O).
Unless something has changed, the same would be true if you had an asset specifically made for Unity then imported it into Unreal or vice versa. It would flip it on it's head.