- Edited
A heads up:
Out of interest and totally unrelated to any prior discussion (hear, hear) I gave in to my play instinct, prokrastinated and downloaded and compiled O3DE via github, started a project, downloaded undocumented dependencies, started a project, recompiled because the engine has different modes to run as an independent SDK or to be compiled together with a project, started a project, and guess what ...
... it didn't work. Graphics glitches in the editor, errors because missing pipelines and assets, a bunch of warnings not exactly human readable ...
... tl, dr: Hands off. At least on Linux, maybe better on windows, idc.