cybereality https://www.pcgamer.com/unity-is-merging-with-a-company-who-made-a-malware-installer/
Looks like Unity is over. Expect a LOT more people coming to Godot very soon...
The thing I find the most sad about this is that the merge/acquire was right after they (Unity) let go of a bunch of their employees. They seem to have the money that they could have, at least from a theoretical monetary perspective, kept the employees and been able to pay them, but… I digress.
A totally different aside: I’ve been slowly trying to wrap my head around efficient peer-to-peer networking setups, but it is confusing. Payload size isn’t nearly as much of an issue as I thought it might have been, but instead it is latency. Even with smoothing and interpolation between packets, things are still a little laggy visually. I’ve read the way around it seems to be sending data so you can predict where the player will be going next, which can be as simple as passing the velocity or as complex as pooling the player’s recent input and then trying to guess their next input from that.
All of this has given me a new appreciation of all the multiplayer games I’ve played. I’m just working on a 2 player project, I cannot imagine the immense complexity of trying to program the networking for something like a MMO or a battle-royal game.