Nerdzmasterz I also never tried making shaders, it sounds difficult.
Nerdzmasterz so many times, I have heard about "how hard it is to code".
Um...
What's so hard about print(6 + 8), or get_node("Button").show()?
Nerdzmasterz Back in Unity, I guess I was pampered. I could buy already-made shaders and use post-processing with a few clicks.
If I can code a shader, surely you can do it too. π My current avatar is a metaphor for my programming journey.
GDShader has one foot in Godot philosophy and the other in conventional syntax, making it friendly to write but also more relatable to common code, resources, and examples than GDScript. I think the beginner-friendliness of learning to create shaders in Godot has been seriously understated -- there's this false sense that it isn't as simple as (or simpler than) other tutorialized features or techniques in Godot.
Online resources about shaders exist, but for whatever reason it hasn't sunk in that Godot makes them about as easy as anything else it does.