So I see that people have been talking about tutorials and teaching which, as some who still consider themselves a beginner, I'm passionate about. The first game I made for Godot was a first person shooter and I did it in less than a year. Currently, I'm working on another first person shooter and I'm also going to finish that one in less than a year. Prior to making games, I never had a lot of good experiences with coding. I did pass IT in high school but, I didn't do well enough in math to give me an opportunity to learn programming in college. On top of all that, I do struggle with ADHD which has negatively impacted my academic performance and made me wonder if I'd ever be able to make games. Still, I managed to make my first game and my second one is going to be even better. Judging from my experiences, I had a better experiences teaching myself 3d modelling, 3d animation, music and coding than if I were to get it from a traditional educational institutions. The problem that I have with certain tutorials on Youtube is that people assume that being an expert at sometime, means that they're good at teaching it and that's a mistake; teaching is it's own skill that needs to be developed separately. Even then, I think that there is a whole lot of problem with mainstream education. When teaching myself music online, what surprised wasn't what I had to learn and how shockingly easy concepts were. Instead, it's what I didn't have to learn that made me scratch my head.