Hi Godot community, I've been working on a hack n slash combat system for a while and I wanted some early feedback on it. Feedback on anything is welcome, but there isn't any sound yet. There's 3 weapons, sword, gauntlet, halberd (has barely any attacks right now). I uploaded a video here:
Apologies for the low frame rate, I haven't really done any optimization yet and I recorded this on a low spec laptop.
Right now my combat system has the following capabilities that I tried to show in the video. Combo/attack canceling via double tap on any directional keys Auto aim towards nearest enemy as long as player isn't holding down a directional key air attacks and air juggling
Stuff that's yet to be added but I want to add: Weapon swapping between attacks - haven't fully streamlined this between weapons yet but this is in the works Dash attacks for each weapon Still missing a number of particle effects, animations and attacks, especially on halberd. Some attacks need tweaking related to air time. Scene slowdown on certain attacks when they hit. Still thinking about how to handle camera
Thanks very much for your help.