Glad 3.4.4 is the latest Godot version running without any problem in my laptop.

I'm kind of focusing on Godot 3.x right now. Though 4.0 is fun, I don't think I can release a commercial game with alpha/beta software. I'm going to stick with 3.x for now and start my game, which may take 6 months to a year, and if Godot 4.0 is stable by that time I will port.

Also, OpenGL (especially GLES2) works on some seriously low-end hardware, like Intel laptops. Even my Decay demo was able to run on Intel (albeit at 30fps, but it worked). Moving to Vulkan means people will need newer computers and the better graphics also mean performance will be slower (unless you cut down on all the effects, in which case it won't look better than 3.x).

But we'll see what happens. Vulkan, in theory, should provide faster performance than GL if coded correctly. And mostly every GPU made in like the last 6 or 7 years should support some spec of Vulkan. It is just a matter of if Godot specifically is taking advantage of that, and so far I would say no.

I had an idea to study Godot 4 at once, since I would not make a prototype game (POC) until the beta release. But with the current state of the engine, it's certainly not possible to work.

1 post was split to spam.
8 days later

Quick question I updated via git pull origin master

I've ended up with a ton of conflicts from 3.4.4 to the release.

I have only added modules to godot so I would like to know the best way to simply upgrade to the release and toss out all conflicts


I prolly wanted git fetch first, but I forget most of the details of refreshing on the remote's changes.
Git documentation still gives me migraines.

n/m fixed. sometimes i wish git was documented concisely.

a month later
Maaack changed the title to Godot 3.4.5 Released! .
Maaack changed the title to Godot 3.5 Released! .

Thanks @spacecloud , I've updated the original post with the new announcement.

The fact that Godot 3.x is still seeing large releases is an indication that the project is still very much capable of being one that will 'put the fun back into game creation' (like Blender has been aiming to do for 3D since the 2.8 release).

In terms of achieving that, I think team Godot ended up with rather good timing for the announcement since it came right when a lot of Unity users started searching for alternatives amid the controversy surrounding the Iron Source purchase.

2 months later
Maaack changed the title to Godot 3.5.1 Released! .

Updated with the announcement of 3.5.1!

6 months later