- Edited
Latest Release: 3.5.1 https://godotengine.org/article/maintenance-release-godot-3-5-1
Download the latest version at: https://godotengine.org/download/
Latest Release: 3.5.1 https://godotengine.org/article/maintenance-release-godot-3-5-1
Download the latest version at: https://godotengine.org/download/
Swapped the announcement so the announced topic is this one for 3.4 :)
Awesome! Downloading now.
The official announcement has been made: https://godotengine.org/article/godot-3-4-is-released
Looks good so far, didn't notice any issues.
A windows 10 shortcut to the file makes it stall and display though it is running the last run project. Direct running the GODOT 3.4 works fine so far.
Even direct running is just opening a s3 debug grey window now plus the command line
Does the command line give any errors or anything? It sounds like it might not be initializing correctly.
As for the gray window, see my reply to this issue: https://github.com/godotengine/godot/issues/54948
I appreciate the improvements to the theme editor; more intuitive and easy to use. It still has an issue when dealing with large fonts, though it's far better than before. The last column of UI elements gets squished to nothing for me, but at least the first two expand and add a horizontal scroll as they do.
whats different in the 3.4.1 release?
whats different in the 3.4.1 release?
The changes are listed in the News article: https://godotengine.org/article/maintenance-release-godot-3-4-1
Errors are generated by a new version! What is the reason?
Without knowing the what the errors are, how could we know the reason?
Updated with the announcement of v3.4.3 https://godotengine.org/article/maintenance-release-godot-3-4-3
That's cool, but I'm all in on Godot 4.0 at this point.
I'm not quite ready for using an alpha version of the engine. I'll probably give the beta of 4.0 a try when it's released.
right now i am focusing on making an Actual Game instead of Tech Demos or Test Projects (that doesn't mean that i won't make them, it just means that they're not my focus), so making sure that the used version is always Stable only makes sense.
whatever Stable Godot version is the newest i will likely use and adjust the project when needed. my current exception is that for my current game i will continue using Godot 3.x until Godot 4.1 releases since with its decidedly simple visuals it doesn't make sense to limit the game to the ~50% of devices that support Vulkan (Godot 4 will not have GLES3 support until version 4.1).
however, my next planned game project will have visuals that could "only" be made with Godot 4, so limiting that game to Vulkan devices actually makes sense (either "forever" or at first, i'll find that out later).
I just like new shiny stuff. Always update my OS the first day a new version comes out, and I don't mind dealing with some growing pains. If I was working on a serious long term project, I would stick with 3.4, but as I am doing more experimental stuff, I'm okay with switching to 4.0.
Updated with the announcement of v3.4.4 https://godotengine.org/article/maintenance-release-godot-3-4-4
This version is a bugfix-only release to deal with regressions discovered in v3.4.3, released a few weeks ago. It's advised to use the new version for the best possible experience.