I have a sparkle effect which uses two instances of the same sprite - one with a color and one in white (to give it brightness). Attached is an example of the usage.
I would like to do this in a particle system (have particles of the two sprites overlayed), but it only allows you to use one texture (and for that matter only set one color). Is there a way to directly circumvent that, or generate the desired effect otherwise using a particle system?