Hi,
currently I am experimenting a bit with RigidBody and the physics of objects.
Therefore I made 2 simple objects (a plate and a simple cube), created collision shape for them and attached each of them to a Rigidbody. The collision shapes match the meshes exactly.
I placed both objects in the air above another object with a collision shape (a large cube). When I start the game, they fall down as expected and intended. But they do not come to rest exactly on top of the large cube. Instead they are hovering a little bit above the cube.
What did I miss to make it more exact, so that the objects are placed actually on top of the cube?
Thanks a lot, Hjolldar.