Hi, sorry if this is in the wrong section, but I ran into another little problem whilst working on my game.
Would anyone happen to know how to fix shadows being choppy without having to turn on reverse cull facing?
Enabling reverse cull facing on the lights does fix that problem, but it brings another one where the light bleeds onto the other side around the edges of the walls.
This is the problem I have and am not sure how to fix:
If I enable reverse cull facing on the lights I get this problem instead:
My guess was that the model I made for the house could cause that issue since it's a single model with a complex collision, but I don't know nearly enough about this to really know what could cause it.
Thank you in advance for any help or suggestion :)