I'm working on a game wherin nearly all the menus are on the surface of meshes like phone screens and the like, and I've been working off of the Gui in 3D demo. Originally I was having trouble with the fact that it wasn't scaling between the viewport and the window, but even now that I've solved that it keeps getting broken in increasingly inconsistent and hard to comprehend ways. Certain things can only be clicked on from certain angles, things stop working after an arbitrary distance (which varies per menu), input can be working and then just drop off and not work until you pause and unpause. V-Sliders specifically break it every time you mouse over them
I've been trying to get this to work for a month now, and this is a school project with a hard deadline so I can't just fiddle away with it forever. Does anyone have any experience with 3D GUI? I'm very lost at this point