• 2D
  • Painting with autotile leaves holes

I've started using tilesets for the first time and am experiencing some strange behavior. After setting up one autotile in my tile set according to the description in the docs, when I paint with it sometimes it leaves holes in the background. I've not erased any tiles here and started with a big rectangle of my grass tile and them changed my brush to the forest tile an d scribbled over top of it. Sometimes it seems the upward right and downward right concave forest tiles are just replaced with blanks and drawing over top of them does not fix things.

Is this a bug in Godot? I'm using v3.3.3.stable.official [b973f997f]

Looks to me like your tileset doesn't have any appropriate tiles for the respective map tiles that are left with a hole.

I recreated the tileset and now it works. Not sure what went wrong the first time.