Hi,
I have a Position2D node that is animated by the AnimationPlayer node. The Position2D node has a Sprite node child. When the animation is played in the editor, it plays "smoothly" as expected. However, when it's played as a standalone application, the animation now "snaps".
Editor: Notice the "mask" sprite is moving to the animated position smoothly as expected.
Standalone App: Notice the "mask" sprite is "snapping" to the position.
What could be causing this issue?