I would like to make a collision detector for a mesh I have imported from blender. The mesh is parented to a skeleton, which I use to deform the mesh. I would like to attach a collider to it in order to implement physics and have other objects bounce off of it. Instead of attaching a general shape collider like a cube or sphere to the mesh, I want it to be an accurate copy of the mesh itself. I've tried adding a Trimesh Static Body, which does make a collider the same shape as the mesh, however since it's static, it won't deform with a skeleton. Is there a way to generate a collider the same shape as a mesh that would deform with a skeleton and also stay with the mesh as it moves around? I've tried to do this using physical bones, which I think is how you're supposed to do it, but I couldn't get it to work (the mesh would just go through other objects).