I have made a 3d test project, you can move a 3d kinematic body around and there some other models I have imported to test rigid bodies and 3d movement 3rd person movement. It works perfect and I am happy with the result but I have used a basic 3d ball to represent the player. I want to know how to use a 3d character model, that has already been fully rigged and ready to go. (Go dot)
![](https://godotforums.org/uploads/editor/5a/kqqukou4bysh.png)
The model is an FBX, I learned I could switch to the import tab and reimport, then make a new inherited scene to import other formats other than OBJ into Godot. FBX seems not to work, the model looks like it just squashed up the textures into a cross or something weird. Most character models are in FBX (the ones that have been rigged). I have two on from Kenny and one from Game Dev Marketplace, its a free model that came with an original blender file format I guess someone with 3d modeling knowledge can use to edit the model and export into a format for Godot.
![](https://godotforums.org/uploads/editor/zx/fqc44n8mm3za.png)
I've included the project as a zip. It was made in Godot 3.3.2
I would like to know how can I use such a character model in Godot, so it can animate when moving and behave in the same way as my 3d ball. Is there any restrictions or file format Godot uses for such 3d characters that are pre-rigged?
Thanks for the support. Also feel free to do as you wish with the project since its made with free stuff from kenny.