• 3D
  • Create a 3d Collision Shape from .obj

Hi guys

I have a 3d model as a Rigid Body and I'm trying to convert that exact model to a collision shape becaus I need every singel millimeter for my idea. After a research I found a couple of sites where they said you can create a collision shape from your obj when you have your "Meshinstance" Node selected and you klick on the new "Mesh" button in the 3d viewport. There is an option named : "create trimesh collision sibling". With that button pressed it gives me a new "Collision Shape" Node with my model as a collision box. But the problem is, that I get a warning message wich sais: "ConcavePolygonShape doesn't support RigidBody in another mode than static".

Am I doing something wrong?

Thanks in advance

PS: Sorry for my bad english :)

No, you are doing it right, you just can't use a concave shape as a rigidbody other than static. The physics engine isn't set up for it.