I followed the docs on this, https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html, and when I have a built engine the export option doesn't exist anymore.
I think I have a misunderstanding of what this size compile is for. It appears that it allows the stripped down engine to be used to launch games, but I would like to make an HTML5 export of the game that doesn't include 3d, among other things.
The build output of the size compile forces the game to launch even with the --export argument (an aside; it is really fun to launch the game with --no-window from the command line[I am sure this is for a server]).
Is there a way to export games without sections of the engine embedded?