- Edited
We have gridmaps, which are great if you like to reuse assets a lot but working with it is very painful since I did not found a way to replace materials or colliders once they are in the library, So I went the good ol Blender way to create my terrain. But there is a big problem: textures. How do i add them? Once my mesh is imported I could A ) add a material to it which would be quite boring, since I want some variety in my grass pattern, a bit of dirt there, some flowers here, etc but since Godot don't have a mesh or poly or vertex painter or whatever, this wont be possible. Option B ) would be making my material in Blender too and bake everything as a UV map but that means I would end up with hundredths of UV maps in one scene, ouch performance, depending the resolution of them.... is there an option C )?