- Edited
Thanks for this comment ;)
I have heard comments about world 2 difficulty curve and, though it may not be obvious, I have already decreased its difficulty several times by different ways. I do have feedback about players who succeded without finding it too hard or too long. World 1 is a training course, so no mystery world 2 feels is a bit harder, it is the real game. I'm not convinced that it is too challenging and I did not mean to get everybody interested in my game. I know you can't please everyone.
When I play real arcade games of the 80's today, I just feel players were more obstinate years ago. A game without any kind of challenge quickly becomes boring and useless. More recently, I have played Celeste several times and, to me, it is much more difficult that Hop!2D. You must use multiple keys at once to simply move your character, stick to a wall or simply avoiding death in many ways. Celeste is not known as an easy game but it seems lots of gamers don't really care. Why would it be this different ? The main principle of Hop! 2D is to provide the simplest controls to the players (2 keys !) and let him practise and gradually get used to it to handle the main character's moves.
Hop!2D will take some more months to build and if there is always a time for tweaking, testing and polishing details, it won't change fundamentally.
I will soon make a new trailer. I will try to focus on the gameplay