I DID IT !

I still can't believe it but today's the day : after almost 2 years and a half of development, here's the official version 1.0 of my game ! Lot of polishing was done (some from precious feedback from players, thanks to all of them, their help is always much appreciated until the very last modification) and I'm glad to have lead this project to its goal. This will not be the final step as I plan to work on a mobile version and there will still be future bug-fixing updates for laptops versions.
Hop!2D 1.0 (french/english latest complete version)
- download Hop!2D 1.0 (Windows/Linux/macOS)
- play Hop!2D 1.0 online (itch.io, not from mobile phone)
For those who don't know Hop! 2D, it is a 2D (obviously) retro-looking precision platformer in which Hop, a blue one-legged jumping creature, must rescue his girlfriend through many levels and worlds. Hop can only go left or right (only 2 keys to play !) but his constant jumping allows him to reach higher platforms, activate different mechanism types (trampolines, switches and more) and even face enemies and bosses. You can download Hop! 2D for Windows/Linux/macOS or play it online on itch.io. The game includes a fullscreen/windowed mode, a training mode, several spots to save games and an integrated screenshot function (activated at any time or automatically triggered at the end of a game).
Hop! 2D is now complete and officially available as a freeware as I planned it from the very beginning. It made me discover Godot and learn a lot about it but I'm definitely far from knowing it inside and out ! So if you're an absolute beginner, keep faith if what you're creating, you will be widely rewarded afterwards !




Now, here's a CONTEST for you ! Using a downloadable version of Hop! 2D and starting from level 1, try to go as far as you can and post here the (automatic) final screenshot the game has saved in its root directory. You may add a screenshot of the final stats as well to show all the details of your progress (example below).
"OK but What do I win ?", you may ask. First, your name in the ABOUT menu and game CREDITS as the best performer on the game. Of course, game saving is allowed and you can restart as many times as you want. You feel like ending the game ? Then go on ! I'm currently working on a big game book dedicated to Hop! 2D, this could be your present.
Good luck !


As an end to this post, here's the detailed changelog of this official version.
changelog (since beta 27 version) :
- "created with Godot" screen added
- welcome screen modified
- hazard signals added
- look of lineos retouched
- some animations modified
- beginning/end-of-world levels : access door added for Hop's spaceship
- sprites and font modified for keyboard/mouse shortcuts
- ABOUT menu updated (info/thanks)
- RESET WORLDS menu updated (dynamic title icon)
- ASTHALIS's times updated (9 levels/1 world)
- UI details reworked
- world musics looped by default
- extra functions in developer mode
bugs fixed (since beta 27 version) :
- weird behavior of a boss corrected
- scenery elements forgotten (added) or doubled (removed)
- some invisible enemies re-displayed !
- some world musics lengthened
- inverted yes and no choices (DELETE GAMES menu)
- text untranslated into english corrected
coming up
- updates depending on bug reports
- a bit more !