• Projects
  • Hop! 2D : a simple yet not-all-that-easy 2D platformer with 2 control keys !

Maybe I don't know a lot of dedicated websites (apart from itch.io) where to let a link to the game.
Which ones would you advise me for this ?
P.S. : correct "eye code" has been sent !

    Asthalis Maybe I don't know a lot of dedicated websites (apart from itch.io) where to let a link to the game.

    You might want to look into Patreon. You can post free content there. No one there requires a mandatory paywall for content.

    Asthalis
    Here is to name a few:

    • Kongregate
    • Newgrounds
    • Armor Games
    • Game Jolt
    • Y8

    ... Once you start exploring those, you will eventually stumble upon other websites (although these should be enough).

    Hi,

    congratulations @ThinKing_2005 πŸ™‚

    Asthalis What's stranger to me is that its starting position and horizontal speed are always the same, there's no random in this at all.

    I don't remember which level is (don't found any screenshot), the one with four of these annoying caterpillars jumping all around, I've witnessed some changes of their timing based on... I don't know, my own moves ? My own timing ? Sometimes some are in some places, sometimes elsewhere, some jump on platforms, sometimes they not. There was just no consistency in their location on a given time in the game.

      JusTiCe8
      Hello and welcome back ! The level you're looking for is level 69. The behaviour of the enemies you described has no link with Hop at all. Each one has its own horizontal constant speed, the only difference between them (whether this parameter is "ticked" or not) is that some of them are allowed to "fall" when they reach the end of a platform, others aren't (in this last case, they just turn around). Each enemy has its own starting position and they're always the same at the beginning of a level. Only 2 kinds of small enemies may have their path influenced by Hop's behavior and, of course, some bosses as well. But these ones (I call them REPTIS) are not influenced by Hop.

      a month later

      Hi, I'm back with a new (and most likely last) update of Hop! 2D.

      - Download Hop! 2D 1.2.3
      - Play Hop! 2D 1.2.3 online (itch.io)

      - Look at Hop! 2D's 1.2.3 leaderboard

      Several remaining micro-bugs were fixed in this new edition but, as usual, gameplay has not changed and you still can reload previous saved games, provided you created them with version 1.2.0 or later. The only thing I still have to do for Hop! 2D is a real trailer and I will eventually be done with my "retro plaformer dreamgame". It's been a long way (I uploaded the first beta version of the game more than 3 years ago) but I'm happy and proud now that this project has reached its final state. It's incredibly rewarding and I thank every beta tester for this !

      By the way, ThinKing_2005 has completed Hop! 2D and is now the 2nd winner of the game ! Congratulations, you did very well ! I don't forget I promised to send every winner the game book of Hop! 2D but it seems I have been busier than I thought and, though the french version is almost done, I will need some more time to translate it for native english speakers. Sorry for this and thanks for your patience !

      2 months later
      3 months later

      Big news ! My website has changed of URL (now simply asthalis.fr and not asthalis.free.fr anymore) so I had to update the links in the game, which has now become Hop! 2D v1.2.4b because of this.

      The trailer had to be updated as well so here's the new one. You can find all the useful links in its description. Enjoy !

      22 days later

      I love that, even when there are years between my visits, this project is always alive and well. I am impressed by your dedication. It's been so long since I played that I may have to start over again from the beginning and see what all has changed.

        true dedication! I remember the start of this project when I joined the forum πŸ™‚

          SpaceAce
          Thanks for your support !
          The only thing I'd like to do for Hop! 2D is to upload it to Steam (the game would still be free, of course) but I have first to learn how to do it. If you've already played it, the gameplay has not changed at all since v1.0, most of the updates were about bug fixing and cosmetic changes. And if you intend to play it again, please consider sending me your "game over screen" (automatic screenshot at the end of the game) so that you can enter the official leaderboard of the game. The 5th player is my own 7-year-old son, who reached level 18 !

            Gowydot
            Thanks !
            I'm glad I was able to get this project to its very final version but you may hear again about Hop in some years (I've started the prototype of a sequel but I intend to take my time). Did you try to play it ? The game automatically saves a "game over" screenshot that you can send me if you want to enter its official leaderboard (5 players so far, 2 of them finished the game and the 5th one is... my own son !).

              I started to work on a sequel to Hop! 2D (its title is likely to be Hop! 2D : Hop & Rose) on Godot 4. This time, you will have to handle 2 characters instead of one. Here's a screenshot of an early beta version.

              to handle 2 characters, i might need to see more surroundings at once.

              Super Mario Bros X 2‑player is a pain because once the players distance far enough that the screen splits, both players can't see quite far enough β€” and the screen will split because it's very hard for both players to stay close enough that the screen won't split

                Asthalis
                I had a go and game over at first boss 😭 Looks like I'd need to more patient to beat this game LOL

                  Gowydot
                  You have to be patient and move carefully (I mean not to fast !). The 1st boss should be OK, its movement pattern is always the same, he has no real attack mode and you can attack him from a safe zone. One tip : if you collect enough coins (at least 5), you can save your game at the end of any level. This way, you won't have to restart from level 1. If you select "CAMPAIGN" from main menu, you can reload your game by choosing "LOAD GAME" and select the right slot.
                  Also, if you unlock a new world (if you manage to kill its boss), you can restart the game from any unlocked world (the game asks you which world to start from among all unlocked ones).

                  Sosasees
                  The camera will always focus on one character as you can only move one at a time. Its zoom will remain the same. The 2 characters behave a bit differently (Hop can reach a faster horizontal speed whereas Rose can jump higher). I think I will start a new thread about this game as it is a very early beta and I'm likely to need months or years to complete it.

                  6 days later

                  Asthalis

                  You're welcome. I appreciate your passion for this game. This is what I love about independent game developers. It's great to come back every year or two and see that you've continued to work on the game. I am going to play a couple levels right now.

                  If you do put the game on Steam, you could always offer the game for free, but the game + level editor or some other small extra for $1.99 or $2.99. You might find an audience for that.

                    SpaceAce
                    Thanks, I'll be thinking about it. If you intend to play Hop! 2D, have a look at the HELP menu first, there's much to learn there.

                    The first world shouldn't be too hard as it is a tutorial of how to handle Hop and the only enemy you'll meet is the first boss (not a tough one). First regular enemies and real hazards only appear in world 2. Mon own (7 years old) son managed to reach level 18. I'm pretty sure you can do better. Feel free to post your "game over" screenshots here and don't forget to save your game and use secret codes if you want to go far !

                    4 months later

                    Hello, it's been a while πŸ™‚

                    I just wanted you to know that Hop! 2D will likely remain the way it is now that I have uploaded its version 1.2.5 (you can download the game from this page or play it online on itch.io).

                    This likely ultimate version includes :

                    • updated Asthalis best times (more than 50 of them !)
                    • mouse-controlled screenshot (middle button)
                    • new game book mentioned in the HELP menu
                    • a few minor bugs corrected

                    Before its release, I recorded a new bunch of videos to prove you can collect all the coins of the game and reach the "god" rank once all levels and secret worlds are completed. Sure enough it is not easy but, at least, it is possible (have a go !).

                    But job's not over on Hop! 2D yet : I wrote its game book in 2 versions (a "player's copy" available for all players and a "winner's copy" only for players who completed the game and sent me a screenshot of their victory). For the time being, these 2 documents are only available in french (my own langage) and I have to translate them into english. This will take a while but I think it will be worth it. If you want to have a look at the french "player's copy", you can find it on this page.

                    Once that job done, I can switch to next project !