I have a project that I can export to apk and install on my phone without problems in Godot 3.2.3. But when I open the exact same project in Godot 3.3.2, trying to install the apk will say "App not installed". Also clicking the android logo in editor to try to run from there will say "Could not install app".
(Note: I am able to export and install a different project in Godot 3.3.2.)
What could make the difference?