Hi. I was wondering if it's possible to do Octree level editing in Godot, as known through Cube 2 and other engine-derived games.
An addon in the Asset Library provides similar functionality to what I want, but it's only through a JSON based parsing language.
I want the ability to add in a voxel on command, with cube subdivision and angled surfaces possible. Could this be done in Godot?
Cube 2 Style Octree Level Creation
4 days later
Implementing an octree-based level editor is technically possible, but very difficult. Not to mention Cube 2's source code isn't exactly the most readable codebase out there :)