Just need to know if GoDot supports composite materials at all or have an alternative method to accomplish the same result and use. If not will future version 4 will have such feature?
This is one option of a short list of items I need the game engine to handle.
I have different characters, where each character's mesh it's modular (legs, head, torso, arms, hands, etc.. [ each it's an individual mesh ]). So by applying a composite material to it I could offer a high level of character customization. The composite material will have a collection of masks elements, so the diffuse/albedo color could be assign in real-time. So if I replace the composite material at any moment, I could change the way the character looks.
The other option I have been trying to accomplish it's a way to let the user in real-time to change how tall the character is, the length of its feet, how long or short are the arms, fat or even slim. This I don't know if it is even possible right now. but for the time been Im focusing on finding out about GoDot and Composite Materials support.
If anybody knows any way to accomplish this in any other way, please let me know.
Thank you in advance.