• 2D
  • Flip sprite based on offset value?

Due to the way my sprites are made, I adjust the origin point (or offset in this case) on all my animations so they can easily play one after another without jumping around. The thing is, using flip_h mirrors the entire sprite instead of where the offset is, making the sprite look off when flipped. Is there any way to flip the sprite based on it's offset value instead of mirroring the entire node? I'd really rather not go back and have to adjust every single animation...

You might be able to get a better flip if you change the X scale to -1 to flip horizontally, though this may cause other issues if you have child nodes attached to the Sprite.

@TwistedTwigleg said: You might be able to get a better flip if you change the X scale to -1 to flip horizontally, though this may cause other issues if you have child nodes attached to the Sprite.

This works perfectly! Thanks for the help!