- Edited
I'm currently using a model and animation set from the Internet; I have them attached to a KinematicBody with an AnimationPlayer child node. I've run into an issue while using them. One of the animations involves the character spinning; after exiting this animation, they keep their orientation, so all other animations happen at the wrong angle. I can't seem to find any way to fix this, since it's part of the animation set and not the KinematicBody's rotation.