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I've seen several tutorials I can borrow from for Godot, such as JRPG combat, and visual novel text boxes, etc. However, RPGMaker is definitely a more cohesive product for making JRPGs. The only problem is I heard you can barely customize it and drag-and-dropping kind of coding disgusts me. But then again, if you can drag and drop map tiles to design maps in RPGMaker and have all the save/load stuff handled for you, that seems easier than in Godot where I assume you'd have to populate 2D arrays with map tile type IDs manually without a visual reference? And the save/loads I assume you'd also have to track the state of everything manually? That wouldn't be too hard, just a pain probably.
Any advice? Been coding for 10 years now, so this question is coming from a different angle than the typical "no programming experience which should I choose" question. Still, I have very little gamedev experience.