I'm building a 2D isometric game like Diablo 2, but I'm using a 3D engine and I want to have user peaceable voxels.
I'm trying to decide if I want to use Godot's gridmap, or if I wana use the c++ voxel engine (https://github.com/Zylann/godot_voxel). I know Zylanns engine is super fast, but I'm worried I'm falling into the trap of premature optimization.
Should I quickly try to create a stress test in gridmap? Will Godot 4 effect this performance at all?
It would be a real pain to have to switch voxel engines later on.
Also in the game I would want to have the option to zoom out a lot, but if you zoom out that much I can pause gameplay since you wont be able to see your character anymore so it would save on performance.