I have exported my project to the Oculus Quest 2 (using Godot v3.2.3 and as an Android Export) and I am just trying to read and print some data in a json file. My code looks like this:
var file = File.new() var path = "user://save.json"
file.open(path, File.READ) var data = parse_json(file.get_as_text()) print (data)
However, it keeps printing out Null. Has anyone else encountered this error and have been able to solve it?
Thanks in advance.