- Edited
If start with an image that's white, the modulate property lets me change the color on the fly to whatever I want.
If the image is not white, the modulate color appears to be mixed with the original color, but it's not clear exactly what algorithm is used to do the mixing.
And is modulate "expensive"? I.e., if I want to have several sprites that are the same shape but different (solid) colors, is it more efficient to use separate texture images than to use one white image and adjust the colors with modulate? Or does it not matter?