- Edited
I'm talking about this version of godot: https://hugo.pro/projects/godot-builds/ My idea is to create a super simple runner-like 3d game for android that i'm not going to spend too much time on. It's probably going to contain at least one light source and it would also be awesome to be able to use shaders for the ground as shown in this video:
I'm aware that there are other techniques for reaching the same result, but this one seems like the easiest. Would it make sense trying out making a game that uses Vulkan instead of GLES 2? Would the performance be much better? Or is the difference not worth it for something so simple and/or the unstable version isn't good enough to use yet so i should just stick to the stable version? I've heard many things about Vulkan, but i want someone to confirm it since i'm not very knowledgable on the topic. Please let me know!