- Edited
Hi,
I have a sprite sheet where each sprite is not centered on each frame.
When I use the flip method of the sprite, then the collision shape is misaligned to the sprite. This leads to incorrect collisions on my map.
Left:
Right:
Since I am new to GODOT, can someone give me a tip how to handle this situation? Please note that I don't want to use different animation sequence for the left and right movement