Hi,
I'm looking to create a 2D game in an 8-bit style.
I'm thinking of using a TileMap for the background, but some of the assets I'm looking to use are 8 x 16 pixels and some are 8 x 20 pixels.
So, I'm thinking of using two tilemaps for my scene, one for the 8x16 tiles and one for the 8x20 pixel tiles.
Godot appears to support this workflow, are there any draw backs of setting up a game like this?
Thanks.