sorry for the unwieldy title.
I searched a few words I thought would bring this up in forums, but I didn't find much yet.
I have a question to you all who do top down or three fourths view type games: which physics body do you prefer to use: kinematic or rigid?
I'm conflicted on which one to try. The functionality I'd LIKE to implement would not use gravity, for the reasons of the genre, but would let the player be pushed back by enemies (and the enemies pushed back by player attacks)
I want to keep it pretty simple besides that,
Thanks for any advice/ opinions in advance, and let me know if you need any more information for what I said to make sense!