- Edited
void draw_texture_rect_region(texture: Texture, rect: Rect2, src_rect: Rect2, modulate: Color = Color( 1, 1, 1, 1 ), transpose: bool = false, normal_map: Texture = null, clip_uv: bool = true)
what is rect? position with size of texture? what is src_rect? desired position and size of region? or vice-versa?