Hey,
Have simple question, but couldn't find answer.
Let's say I have some simple 2d scene, with set project resolution of 1080p. Can I program some absolute values in gdscript (for example: "if input = sth: some_node.position.y + 100) - for changing object positions without risk of it being completely out of scale in different resolution (with mode = 2d and aspect = keep)? I mean, if player will change resolution to something different than 1080p (my proejct default resolution) - will my values (100) from script recalculate to new resolution to keep proportion, or should I avoid absolute values in scripts, only referencing current height/width?