• 3D
  • 3Ds Max Studio - Animation Format Problem.

Hey Godot community,

I have a Problem, i am a hard beginner, and my biggest problem is how i could import Animations from 3Ds max to Godot, which Format is the easyist way. I sit now 2 Days without any search success. how to export/import keyframe animations and how to export/import Bones animations.

Thank you very much in Forward.

best wishes Nali

Welcome to the forums @Nali!

Godot supports a some file formats for 3D files with animations, primarily GLFT and Collada. I would recommend using a GLTF export if you can, as its the primary format going forward. This page for Babylon JS explains how to export a GLTF file in 3Ds Max, which can probably be used to make a GLTF file that you can use in Godot.

For exporting from Godot and importing in 3Ds Max, there is currently no way to export a Godot scene in a way that 3D creation suites can parse, but future Godot versions will support GLTF scene exports.