When I am in a MultiMeshInstance2D, there is an option "Transform Format" with the two choices 2D or 3D as shown below. As far as I can see, this does not exist for the MeshInstance2D but it also seem to have no impact at all on the MultiMeshInstance2D as I cannot find anywhere to set an axis of rotation other than the Z axis that all 2D sprite have.
Am I misunderstanding what this option does? Have I missed where I can rotate the MeshInstance2D or MultiMeshInstance2D on anything other than the Z axis? This would be incredibly useful to me as I keep on wanting to distort 2D sprites as if they were receding into 3D space like this.
Any help or insight would be greatly appreciated