First thing, no matter how I orient a 3D Mesh in my modeling system, it comes out facing away from me in Godot when I bring it into a 3D Mesh. I thought I was was going crazy or that somehow the transforms weren't being baked in right, so I duplicated my mesh, rotated it into several different orientations then combined it into one single mesh so the orientations HAD to be baked in and...
Original Mesh:
(from front)
(from back)
Yet when I bring it into Godot's Mesh Instance 2D I get this:
Which looks like it's been mirrored on the Y axis but somehow STILL doesn't have the mouth facing us despite the fact that it's one texture for the entire mesh which baffles the heck out of me as clearly the teeth are picking up the right texture from the side view. It seems simply perverse.
I've attached the obj file with texture if anyone wants to play along at home.