- Edited
So, I have a character that uses a kinematic collider to move. I've found out that when I stand on top of another moving kinematic collider that the control starts to move. I know that kinematic relies heavily on the programmer telling it how to interact but I wasn't all that worried. That is until the FPS dropped below 60 and all of a sudden the character is glitching to the front of the platform without the player moving. I move the platform with a tween but other than that I have no idea why it is acting so horribly. I'm also using the move and slide which has the direction placed on vector 3 up. I also have to use a constant downward force so the character is registered as being on the ground. Only a small force is being applied though.