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Hi everyone, new to Godot, and I've got a pretty basic scene and a few menus, but I had a very specific question I was hoping I could get some advice on? What is the best approach for placing a preview of a 3D model I have onto the game menu? Once I get it on the menu, I would like to be able to allow the player to click on it and have them be able to place it on the ground. Currently, my 3D model sits in a Blender scene I exported for Godot.
One approach I came across was to use a state machine to display the model in an icon state, and once clicked, duplicate the object for the player to then place. I'm not sure which nodes could be helpful in this case. My idea was to possibly have a particular scene (or possibly another location in the scene) with the object and a camera setup, and to place a viewport on my menu that would view through that object's camera. Would this be feasible if a lot of objects are to be previewed at once?