Hey,
I'm currently doing the artwork for an isometric game for desktops. Since the assets are pre-rendered and not pixel art I'd like them to be in a higher resolution to have some detail.
For example: If I render my tiles in 256x256 there are already some details lost, so I'd like to have them in 512x512 or even bigger if possible. Would that cause the tilemaps getting to big?
And how should I go for animated sprites? For example: I rendered a spritesheet with a character walk animation (25 frames, 8 directions). A single sprite in that sheet has a resolution of 256x256 (again I'd rather have them in 512x512 or even bigger if possible), so the complete spritesheet has now a resolution of 6400x2048. This seems pretty big to me and it still contains only one animation. What size should a spritesheet for a desktop game be at maximum? 4096x4096?
How do you handle sprites and tiles with higher resolutions?
Thank you for any advice.