I'm having an issue with both the "Enabled" and "Particle Billboard" options for a spatial material on a basic plane mesh.
I'm using version 3.2.3 and here is a video of the problem in action.
Anyone got any ideas for a fix?
I'm having an issue with both the "Enabled" and "Particle Billboard" options for a spatial material on a basic plane mesh.
I'm using version 3.2.3 and here is a video of the problem in action.
Anyone got any ideas for a fix?
Welcome to the forums @zxcv!
Have you tried a Quad mesh instead of a Plane mesh? I think the issue you are seeing is because a plane faces the Y axis by default (making it "ground-like") while Godot treats the -Z axis as "forward", which is causing the issue. I believe the Quad mesh faces the -Z axis, which should fix the issue.
Thank you TwistedTwigleg, that solved the issue.