• 2D
  • My converted animated sprite from Aseprite goes black, help!

So, it started when i used a plugin that makes your .aseprite sprite sheet into a .res file, then i successively imported the animation, then i want to make a animated intro before going into the main menu, i made first a AnimatedSprite and when i insert the .res file into the SpriteFrames, both engine and in-game appears black like there's nothing. I don't know what to do and i'm a real newbie in this engine.

I really want to add a animated intro to start presenting my game. Normally it should show a glitched " N3 " like my username.

Here is the screenshot and the FileSystem.

Welcome to the forums @n3xus_SOF!

Based on the error message, it looks like the issue may be that Godot cannot open the file. Have you tried saving the scene and reloading it, to see if that fixes the issue? Another thing to try, if that does not work, is reimporting the .asprite file into a .res file. Based on the error messages, it seems like the data in the .stex file (where Godot stores images) was unable to be read (Godot returned a corrupt error). Reimporting the file should override the .stex file, and as long as the reimport makes a non-corrupt version, it should work as expected.

@TwistedTwigleg said: Welcome to the forums @n3xus_SOF!

Based on the error message, it looks like the issue may be that Godot cannot open the file. Have you tried saving the scene and reloading it, to see if that fixes the issue? Another thing to try, if that does not work, is reimporting the .asprite file into a .res file. Based on the error messages, it seems like the data in the .stex file (where Godot stores images) was unable to be read (Godot returned a corrupt error). Reimporting the file should override the .stex file, and as long as the reimport makes a non-corrupt version, it should work as expected.

I tried this, and now it says something like that.

Each layer of the sprite is 640x380.